Q(uick)Basic Screen Modes, Adapters, Displays & Colors

At a Glance

A set of information about screen modes, graphics adapters and display hardware configurations as well as various color settings and attributes

Worth knowing

Useful and cross-version information about the programming environments of QBasic and QuickBasic.

The following tables briefly summarize each of the screen modes. The color adapters referred to are

  • the IBM Color Graphics Adapter (CGA),
  • the IBM Enhanced Graphics Adapter (EGA),
  • the IBM Video Graphics Array (VGA), and
  • the IBM Multicolor Graphics Array (MCGA).

The Hercules Graphics Card, Graphics Card Plus and InColor adapters are supported, but only with monochrome monitors.

Note: Many screen modes support more than one combination of rows and columns on the screen. See the WIDTH statement details for more information about changing the number of rows and columns on the display.

SCREEN 0 - Text mode only:

  • 40 x 25, 40 x 43, 40 x 50, 80 x 25, 80 x 43, or 80 x 50 text format, 8 x 8 character box (8 x 14, 9 x 14, or 9 x 16 with EGA or VGA)
  • 16 colors assigned to any of 16 attributes (with CGA or EGA)
  • 64 colors assigned to any of 16 attributes (with EGA or VGA)
  • Depending on the text resolution and adapter, 8 video memory pages (0-7), 4 pages (0-3), 2 pages (0-1), or 1 page (0)

SCREEN 1 - 320 x 200 graphics:

  • 40 x 25 text format, 8 x 8 character box
  • 16 background colors and one of two sets of 3 foreground colors assigned using COLOR statement with CGA
  • 16 colors assigned to 4 attributes with EGA or VGA
  • 1 video memory page (0)

SCREEN 2 - 640 x 200 graphics:

  • 80 x 25 text format, 8 x 8 character box
  • 16 colors assigned to 2 attributes with EGA or VGA
  • 1 video memory page (0)

SCREEN 3 - Hercules adapter required, monochrome monitor only:

  • 720 x 348 graphics
  • 80 x 25 text format, 9 x 14 character box
  • Usually 2 video memory pages (0-1); 1 page (0) if a second color display adapter is installed
  • PALETTE statement not supported
  • Invoke the Hercules driver MSHERC.COM before using screen mode 3

SCREEN 4:

  • Supports Olivetti Personal Computers models M24, M240, M28, M280, M380, M380/C, and M380/T and AT&T Personal Computers 6300 series
  • 640 x 400 graphics
  • 80 x 25 text format, 8 x 16 character box
  • 1 of 16 colors assigned as the foreground color (selected by the COLOR statement); background is fixed at black
  • 1 video memory page (0)
  • PALETTE statement not supported

SCREEN 7 - 320 x 200 graphics:

  • 40 x 25 text format, 8 x 8 character box
  • Assignment of 16 colors to any of 16 attributes
  • If 64K EGA adapter memory, 2 video memory pages (0-1); otherwise, 8 pages (0-7)

SCREEN 8 - 640 x 200 graphics:

  • 80 x 25 text format, 8 x 8 character box
  • Assignment of 16 colors to any of 16 attributes
  • If 64K EGA adapter memory, 1 video memory page (0); otherwise, 4 pages (0-3)

SCREEN 9 - 640 x 350 graphics:

  • 80 x 25 or 80 x 43 text format, 8 x 14 or 8 x 8 character box
  • 16 colors assigned to 4 attributes (64K adapter memory), or 64 colors assigned to 16 attributes (more than 64K adapter memory)
  • If 64K EGA adapter memory, 1 video memory page (0); otherwise, 2 pages (0-1)

SCREEN 10 - 640 x 350 graphics:

  • 80 x 25 or 80 x 43 text format, 8 x 14 or 8 x 8 character box
  • Up to 9 pseudocolors assigned to 4 attributes
  • 2 video memory pages (0-1), 256K adapter memory required

Screen 11 - VGA or MCGA:

  • 640 x 480 graphics
  • 80 x 30 or 80 x 60 text format, 8 x 16 or 8 x 8 character box
  • Assignment of up to 256K colors to 2 attributes
  • 1 video memory page (0)

Screen 12 - VGA:

  • 640 x 480 graphics
  • 80 x 30 or 80 x 60 text format, 8 x 16 or 8 x 8 character box
  • Assignment of up to 256K colors to 16 attributes
  • 1 video memory page (0)

Screen 13 - VGA or MCGA:

  • 320 x 200 graphics
  • 40 x 25 text format, 8 x 8 character box
  • Assignment of up to 256K colors to 256 attributes
  • 1 video memory page (0)

Scroll through the tables in this topic, which list the screen modes available for each adapter. If the display device is also a factor in choosing a screen mode, it is listed.

MDPA Screen Modes

The IBM Monochrome Display and Printer Adapter (MDPA) can be used only with a monochrome display. Only SCREEN 0, text mode, can be used with the MDPA.

Mode Rows and Columns Attributes Colors Resolution Pages
0 80x25 16 3 720x350 1

Hercules Adapter Screen Modes

Mode Rows and Columns Attributes Colors Resolution Pages
0 80x25 16 1 720x348 2
3 80x25 16 1 720x348 2

CGA Screen Modes

The IBM Color Graphics Adapter (CGA) and Color Display are typically paired. This combination permits running text-mode programs, and both medium-resolution and high-resolution graphics programs.

Mode Rows and Columns Colors Resolution Pages
0 40x25 16 320x200 8
  80x25 " 640x200 4
1 40x25 4 320x200 1
2 80x25 2 640x200 1

EGA Screen Modes

The IBM Enhanced Graphics Adapter (EGA) may be used with either the IBM Color Display or the Enhanced Color Display. In modes 0, 1, 2, 7, and 8, these pairings produce similar results, except for the following possible differences:

  1. The border color cannot be set on an Enhanced Color Display when it is in 640 x 350 text mode.
  2. The text quality is better on the Enhanced Color Display (an 8 x 14 character box for Enhanced Color Display versus an 8 x 8 character box for Color Display).

Mode 9 takes full advantage of the capabilities of the Enhanced Color Display. Mode 9 provides for the highest resolution possible for the EGA/Enhanced Color Display configuration. Programs written for this mode will not work for any other hardware configuration except the VGA.

The table below summarizes the screen modes that can be used with an EGA.

Mode Rows and Columns Display(a) Attributes Colors Page Resolution Size Pages
0 40x25 C 16 16 320x200 N/A 8
  40x25 E " 64 320x350 " "
  40x43 E " 64 320x350 " "(b)
  80x25 C " 16 640x200 " "(b)
  80x25 E " 64 640x350 " "(b)
  80x25 C " 16 640x200 " "(b)
  80x25 M " 3 720x350 " "(b)
  80x43 E " 64 640x350 " 4(b)
  80x43 M " 3 720x350 " 4(b)
1 40x25 N/A 4 16 320x200 16K 1
2 80x25 N/A 2 16 640x200 16K "
7 40x25 N/A 16 16 320x200 32K (c)
8 80x25 N/A 16 16 640x200 64K (c)
9(d) 80x25 E 4 64 640x350 64K 1
  80x43 E 4 64 640x350 64K 1
  80x25 E 16 64 640x350 128K (c)
  80x43 E 16 64 640x350 128K (c)
10 80x25 M 4 9 640x350 64K (e)
  80x43 M 4 9 640x350 64K (e)
(a)C = Color display,
E = Enhanced color display,
M = Monochrome display,
N/ANot applicable (either color display or enhanced color display)
(b)Pages = Screen memory divided by page size. Eight page maximum, one page minimum.
(c)Pages = Screen memory divided by 2 divided by page size. Eight page maximum, one page minimum.
(d)Number of pages is halved with 64K.
(e)The first two entries under mode 9 are for an EGA with 64K of screen memory. The next two entries assume more than 64K of screen memory.

EGA and VGA Adapters with Monochrome Display: SCREEN 10

Only the EGA and VGA can be paired with the IBM Monochrome Display to run programs in Mode 10. This mode can be used to display monochrome graphics at a very high resolution.

The following two tables summarize the default attributes and colors for screen mode 10 used with a monochrome display.

Default Attributes: SCREEN 10, Monochrome Display

Attribute Value Displayed Pseudocolor
0 Off
1 On, normal intensity
2 Blink
3 On, high intensity

Color Values: SCREEN 10, Monochrome Display

Color Value Displayed Pseudocolor
0 Off
1 Blink, off to on
2 Blink, off to high intensity
3 Blink, on to off
4 On
5 Blink, on to high intensity
6 Blink, high intensity to off
7 Blink, high intensity to on
8 High intensity

VGA Screen Modes

The IBM Video Graphics Array (VGA) adapter offers significantly enhanced text and graphics in all modes.

Mode Rows and Columns Attributes Colors Page Resolution Size Pages
0 40x25 16 64 360x400 N/A 8
  40x43 " " 320x350 " "
  40x50 " " 320x400 " 4
  80x25 " " 720x400 " 8
  80x43 " " 640x350 " 4
  80x43 " 3 720x350 " "
  80x50 " 64 640x400 " "
  80x50 " 3 720x400 " "
1 40x25 4 16 320x200 16K 1
2 80x25 2 " 640x200 " "
7 40x25 16 " 320x200 32K (a)
8 80x25 " " 640x200 64K (a)
9 80x25 " 64 640x350 128K (a)
  80x43 " " " " (a)
10 80x25 4 9 " 64K (b)
  80x43 " " " " (b)
11 80x30 2 256K 640x480 " 1
  80x60 " " " " "
12 80x30 16 " " 256K "
  80x60 " " " " "
13 40x25 256 " 320x200 64K "
(a)Pages = Screen memory divided by page size. Eight page maximum.
(b)Pages = Screen memory divided by 2 divided by page size. Eight page maximum.

See the PALETTE statement details for a description of how the VGA calculates color values.

MCGA Screen Modes

The IBM Multicolor Graphics Array (MCGA) combines the modes of the CGA with the very high resolution and 256K color modes of the VGA to provide enhanced text and graphics in all modes.

Mode Rows and Columns Attributes Colors Page Resolution Size Pages
0 40x25 16 N/A 320x400 N/A 8
  80x25 " " 640x400 " "
1 40x25 4 " 320x200 16K 1
2 80x25 2 " 640x200 " "
11 80x30 " 256K 640x480 64K "
  80x60 " " " " "
13 40x25 256 " 320x200 " "

The MCGA uses the same color values as the VGA. For a description of how the MCGA calculates color values, see the PALETTE statement details .

For various screen modes and display hardware configurations, different attribute and color settings exist. (See the PALETTE statement details for a discussion of attribute and color number.) The majority of these attribute and color configurations are summarized in the tables below.

Default Attributes and Colors for SCREEN Modes 1 and 9(a)

Attributes Color Display Number(b) Color Monochrome Display Number(c) Color
0 0 Black 0 Off
1 11 Light cyan 2 High intensity
2 13 Light magenta 2 High intensity
3 15 High-intensity white 0 Off
(a)EGA with video memory <= 64K.
(b)EGA color numbers. VGA and MCGA use color numbers that produce visually equivalent colors.
(c)Only for mode 0 monochrome.

Default Attributes and Colors for SCREEN Modes 2 and 11

Attributes Color Display Number(b) Color Monochrome Display Number(c) Color
0 0 Black 0 Off
1 15 High-intensity white 0 Off
(a)EGA color numbers. VGA and MCGA use color numbers that produce visually equivalent colors.
(b)Only for mode 0 monochrome.

Default Attributes and Colors for SCREEN Modes 0, 7, 8, 9(a), 12, and 13

Attributes Color Display Number(b) Color Monochrome Display Number(c) Color
0 0 Black 0 Off
1 1 Blue Underlined(d)
2 2 Green 1 On(d)
3 3 Cyan 1 On(d)
4 4 Red 1 On(d)
5 5 Magenta 1 On(d)
6 6 Brown 1 On(d)
7 7 White 1 On(d)
8 8 Gray 0 Off
9 9 Light Blue High intensity Underlined
10 10 Light green 2 High intensity
11 11 Light cyan 2 High intensity
12 12 Light red 2 High intensity
13 13 Light magenta 2 High intensity
14 14 Yellow 2 High intensity
15 15 High-intensity white 0 Off
(a)For VGA. Also for EGA with video memory > 64K.
(b)EGA color numbers. VGA and MCGA use color numbers that produce visually equivalent colors.
(c)Only for mode 0 monochrome.
(d)Off when used for background.